I spent this past weekend at Cape Cod with a bunch of hashers beaching it, drinking, ruling the table at beer pong last night and generally having a crazy summer weekend. This is relevant because my brain is addled from a lack of sleep and general dizziness from a whirlwind weekend of fun. Most of the pics are drinking game related (no beach photos because the sand and sea don't play nice with my little camera), perhaps a few of them will surface later. In the meantime, here's some news about Harmonix (HMX for short).
The
Onion A.V. Club is a regular source of media reviews and interesting articles for me. Recently, they ran a series of interviews with HMX employees, which is exciting for two reason. First, a few of the interviewees are people I interface with regularly. Second, HMX comes off well in the article and some of the finer points behind the design of Rock Band are revealed. Check out the article
here.
One particular quote by Matt Boch (a hardware designer) stuck out to me, making me realize what makes our game technically great...
"There are a lot of people who turn on a song, and it's a song. And they couldn't tell you what the bass player's playing, versus what the guitar player's playing, versus the synthesizer in the background, or any of those elements. They just hear a song"
Matt goes on to describe how Rock Band teaches people, in a pleasurable way, how to distinguish between different parts of a song. Let's say your playing a drum part in the game. Whenever you miss a note on the screen, the drum part will stop playing until you hit another note. This is the process of playing/learning that teaches your brain how to hear all the individual parts of the whole.
After working at HMX for 10 months and testing the game daily, I've seen my own understanding of songs grow. Musical muscles in my brain are being flexed as a result of my job, which is very, very cool. So where does this skill come in handy? Well, for one, when I'm DJing.

This is a picture of my setup at home. There are 2 Technics 1210 turntables (aka 'decks') and a gold mixer in between them. There's a red vinyl record on the left deck. The reason for having 2 decks is to create seamless transitions from song to song, the party and flow never stops. Now, Each deck has a pitch adjustment to speed up or slow down the record. A really good DJ will use the pitch adjust to 'beatmatch', meaning the tempo of the song that's ending matches that of the song coming in. The effect is the desired seamless transitions.
The real trick to beatmatching is being able to listen to one song through the speakers (the record being played, let's call it song #1) and the song you're cuing up (the record to be played, song #2) in a set of headphones. With vinyl, a DJ can start song #2 in time with song #1 and then listen to both tracks to hear which is faster. Then, he'll use the pitch adjust to change the speed of song #2 as necessary. Here's the thing, picking out the drum part (the beat) of both songs is critical. It's the foundation of beatmatching. Rock Band is helping me train my brain to pick out the drums (and only the drums) when I'm spinning at River Gods by the method explained above. Cool, right?
Blah, that's plenty about HMX and DJ skills, now I'll be sending you off with a picture of me in a suit (from my sister's AMAZING wedding a few weeks ago). Dashing.